It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
April 6, 2022, 08:37 AM
Epic Games' first major announcement at this morning’s State of Unreal presentation is huge; next-gen real-time 3D content creation in both game and non-game workflows gets a shot in the arm with new UE5 features, enhancements, and support.
April 5, 2022, 10:49 AM
Jamie Dunbar shows how to texture Charmeleon Using Painter. This latest video series from Dragonboots Studios’ Jamie Dunbar shows how you can sculpt and texture Charmeleon using Blender sculpting tools and Adobe Substance 3D Painter. This dive
April 1, 2022, 09:12 AM
Autodesk has introduced a series of feature-loaded updates to its portfolio of 3D tools for artists working in the film, television, games and design visualization industries. New solutions in Maya, 3ds Max, Bifrost, and Arnold are now available and add next-gen workflows that expedite artists’ work and help creative teams deliver high-quality VFX and animated content with greater ease and efficiency. Continue reading → March 31, 2022 The post Autodesk Updates Maya, 3ds Max, Bitfrost, Arnold...
August 4, 2021, 09:05 AM
Autodesk Maya features a new update that overhauls the user onboarding experience. Designed for new Maya artists or for those getting up to speed this update features an improved and personalized startup experience, interactive tutorials and a comprehensive tool for easily navigating the UI. New Maya features include: Streamlined Onboarding Experience: A personalized startup experience gets artists up and running faster. Continue reading → August 2, 2021 The post Autodesk Redesigns Maya UI ...
July 2, 2021, 09:02 AM
New support for node-based material editing helps achieve photorealism without sacrificing creative choices; other new features include V-Ray Material improvements that make it easier to create translucent materials, Progressive Caustics, V-Ray Fur, and V-Ray Clipper.
January 30, 2020, 02:00 PM
Switch between open Maya windows with this free script. I’ve never really thought about it, but what if there were a better way to manage all the open windows in Autodesk Maya? What if you
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
Udit Duseja Discusses his Composition and Audio Work on America and All Light Everywhere
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