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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Unreal Engine 5 Now Available

April 6, 2022, 08:37 AM

https://www.awn.com/news/unreal-engine-5-now-avail...

Epic Games' first major announcement at this morning’s State of Unreal presentation is huge; next-gen real-time 3D content creation in both game and non-game workflows gets a shot in the arm with new UE5 features, enhancements, and support.

Get OS-Style Window Switching Right in Maya

January 30, 2020, 02:00 PM

https://lesterbanks.com/2020/01/get-os-style-windo...

Switch between open Maya windows with this free script. I’ve never really thought about it, but what if there were a better way to manage all the open windows in Autodesk Maya? What if you

WTools3D releases LWCAD 5.5

December 11, 2017, 05:15 AM

http://www.cgchannel.com/2017/12/wtools3d-ships-lw...

WTools3D – aka developer Viktor Veličko – has released LWCAD 5.5: the latest version of its popular LightWave modelling plugin, adding new procedural systems for generating roofs and staircases.

New Kit Bash Tool Coming to Cinema 4D

August 8, 2017, 09:33 AM

http://lesterbanks.com/2017/08/new-kit-bash-tool-c...

A lot of developers have been inspired by William Vaughan and his Pushing Points Polystein Kit for Modo. The tool for Modo was designed to be an easy way to kit bash model details, making The Post New Kit Bash Tool Coming to Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

World Animation & VFX Summit Sets First Round of I

October 8, 2015, 07:07 PM

http://www.animationmagazine.net/events/world-anim...

Animation Magazine’s World Animation and VFX Summit has unveiled the initial list of industry panelists and guests for this year’s event.

Autodesk acquires Tweak Software

February 9, 2015, 08:45 PM

http://www.postmagazine.com/Press-Center/Daily-New...

SAN FRANCISCO — Tweak Software, the developer of the RV image and sequence playback tool, has been acquired by Autodesk and will be joining forces with Shotgun Software. Effective immediately, the Tweak and Shotgun teams will work together to advance review and collaboration technology in an effort to equip visual effects, games and animation artists and supervisors with the tools they need.

MattePainting Toolkit Updates With Viewport 2 & V-

June 20, 2014, 03:36 PM

http://lesterbanks.com/2014/06/mattepainting-toolk...

MattePainting Toolkit for Maya updates to version 3 with support for third party renderers, viewport 2, and V-Ray 3

Vision3 Expands 3D Resources with SGO’s Mistika

October 21, 2013, 09:32 AM

http://www.btlnews.com/crafts/post-production/visi...

London-based post house Vision3 has invested in a Mistika postproduction system from SGO in order to offer feature film clients an advanced 3D postproduction pipeline. The company has built a state-of-the-art DI theater around Mistika integrated with its in-house shot management and workflow systems.

Act-3D unveils Lumion 4.0

October 16, 2013, 05:21 PM

http://www.cgchannel.com/2013/10/act-3d-unveils-lu...

Real-time architectural rendering tool to get animated vegetation, better water, physical camera effects.

Animation Guild Elects New President

September 25, 2013, 11:02 AM

http://www.deadline.com/2013/09/animation-guild-el...

There’s change and there’s more of the same at the Animation Guild after the Executive elections last night. Like the WGA West and WGA East's recent...

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