To The Community,

It is with a heavy heart that we announce we will no longer be updating Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell Founder

Print Pack Lets You Print Text and Values in 3D With Bifrost

April 12, 2022, 08:19 AM

Roland Reyer shows how to output type to the viewport in Bifrost Graph using Print Pack. Autodesk’s Roland Reyer’s Print Pack compounds for Bifrost Graph allow you to output or print text to the viewport in Maya

Is Rotoscope Animation Back? (And How to Get Started Today)

April 12, 2022, 08:18 AM

From Tron to Apollo 10 ½, let’s explore the fascinating history of rotoscoping, a classic and achievable animation technique.

Unreal Engine 5 Now Available

April 6, 2022, 08:37 AM

Epic Games' first major announcement at this morning’s State of Unreal presentation is huge; next-gen real-time 3D content creation in both game and non-game workflows gets a shot in the arm with new UE5 features, enhancements, and support.

The Fundamentals of Working With Lights in Octane

March 31, 2022, 08:23 AM

New Plastic helps us better understand lights in Octane and get the most out of lighting. Check out the start of this new series, where Guy from New Plastic covers the fundamentals for working with lights in

Working with the Zbrush GoB Addon for Blender

March 29, 2022, 08:40 AM

Matthias Pieroth covers the workflow between Zbrush and Blender Using GoZ and GoB. ZBrush is an excellent addition to a lot of 3D workflows. If you are inserting Zbrush as something in the middle of

AI tool renders 2D photos as allaround 3D scenes

March 28, 2022, 09:02 AM

At last week's GTC developer conference, Nvidia revealed a nifty AI tool that takes a bunch of 2D photos of the same scene from different angles and almost instantly transforms them into a three-dimensional digital rendering.

How to Add Details to Props Using Normal Maps

March 25, 2022, 08:35 AM

3dEx shows how to use Maya and Painter to add details to 3D props through normal maps. It’s pretty incredible what you can get away with using a few simple techniques. This new tutorial from 3dEx is

How to Actually Bring Your Storyboards to Life

March 24, 2022, 08:25 AM

Let’s go over some tips and tricks for turning your rough sketches into practical and helpful guides that you can creatively follow.

How to Make a Melted Slushy Material With Octane

March 24, 2022, 08:25 AM

New Plastic shows how to make a melted slushy material procedurally with Octane. One of the final tutorials in the frozen series from New Plastic shows how to make a partly melted slushy procedurally with Octane Render

Aardman appoints two to new roles

March 19, 2022, 12:42 PM

BRISTOL, UK — Independent animation studio Aardman ( has announced the appointments of Steven Shapiro and Harry Linden to the positions of chief technical officer and head of stop-frame production respectively - both newly-created roles. The studio recently received an Academy Award-nomination for its animated short, Robin Robin.

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