To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Kuleshov Effect & After Effect

June 14, 2016, 09:36 AM

https://www.fandor.com/keyframe/the-kuleshov-effec...

“A symphony must be like the world; it must embrace everything.” So Gustav Mahler famously expressed to Jean Sibelius, and his own symphonies bear out this expansive vision: vast musical assemblages that often turn from ecstasy to despair at the turn of a dime.

The Case Against Reality - The Atlantic

June 2, 2016, 12:17 PM

http://www.theatlantic.com/science/archive/2016/04...

As we go about our daily lives, we tend to assume that our perceptions—sights, sounds, textures, tastes—are an accurate portrayal of the real world. Sure, when we stop and think about it—or when we find ourselves fooled by a perceptual illusion—we realize with a jolt that what we perceive is never the world directly, but rather our brain’s best guess at what that world is like, a kind of internal simulation of an external reality. Still, we bank on the fact that our simulation is a rea...

The Philosophy of VR

May 23, 2016, 06:59 AM

https://aeon.co/videos/new-realities-are-imminent-...

The virtual reality (VR) industry is currently in its infancy, but in just a few decades it’s possible that virtual environments will be nearly indistinguishable from reality. Along with transforming everyday life, a VR revolution could fundamentally change how we understand and define what is real.

Welcome Victoria Nece to her new role.

November 21, 2015, 08:06 AM

http://blogs.adobe.com/aftereffects/2015/11/welcom...

I am quite pleased—thrilled, actually—to announce that Victoria Nece has accepted a job at Adobe as “Product Manager for Visual Effects and Motion Graphics”. This job includes the primary responsibility of being product manager for After Effects and Character Animator. As a veteran professional user of After Effects, both as an animator and as a creator of extensions for After Effects, Victoria is perfectly suited to represent the needs of After Effects users and lead the development...

#after effects#visual effects

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