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Maxon Announces October 3D & Motion Design Show

October 26, 2020, 14:30 PM

https://beta.aotg.com/maxon-announces-october-3d-motion-design-show/

Maxon’s Popular Online Event is Back From October 27-29 with Presentations Character Animation, Creating in Unreal Rendering Techniques, VR and More!

VFX Legion/LA Opens Studio in British Columbia

April 11, 2019, 10:28 AM

https://beta.aotg.com/vfx-legion-la-opens-studio-in-british-columbia/

The New Division Provides Feature Films and TV Shows with Access to B.C.’s Deep Tax Incentives and the New Studio’s Skilled In-House Talent, Along With its Collective of Experienced VFX Artists Based Throughout the Province

Ignite Digi wins 2018 Bob Miller - ACS Award

May 17, 2018, 13:21 PM

https://beta.aotg.com/ignite-digi-wins-2018-bob-miller-acs-award/

The 47th Australian Cinematographers Society (ACS) National Awards for Cinematography, held on May 5 at the Brisbane Customs House in Queensland, honored Ignite Digi's Chris Fox and Tom Waugh with the coveted Bob Miller - ACS Technical & Innovation Achievement Award for 2018.

The Future of Storytelling

August 17, 2017, 06:04 AM

http://www.cgmeetup.net/home/the-future-of-storyte...

Story is powerful. The Narrativa team at Autodesk discovers and develops ideas that empower all storytellers. We look at the function of story for our species in the past, today and in the future. Knowledge-based systems, machine intelligence, and generative methods are accelerating and soon will enable impactful stories to be told by anyone.

Adobe Technical Paper Genius

August 13, 2017, 16:08 PM

https://www.fxguide.com/featured/adobe-technical-p...

Adobe delivered one of the most impressive papers at this year's SIGGRAPH technical papers. The essence of the paper is to build on previous research to provide Stylized Facial Animations based off an arbitrary example style, such as a painting. This paper is the basis of Jakub Fišer PhD at the Czech Technical University in Prague. This work is so impressive, it seems almost like magic, but in reality their clever solution takes advantage of some special aspects of faces, some core Adobe Photoshop tech and the previously published research that the team has been working on for some time.

ACS Recognizes Paul Nichola with Bob Miller Award

June 26, 2017, 10:20 AM

https://beta.aotg.com/acs-recognizes-paul-nichola-with-bob-miller-award/

Director, cinematographer and camera developer Paul Nichola was recently presented with the Bob Miller - ACS Technical & Innovation Achievement Award at the 46th 2017 Australian Cinematographers Society (ACS) National Awards for Cinematography.

Miller Names Steven Howard Global Product Manager

June 19, 2017, 10:55 AM

https://beta.aotg.com/miller-names-steven-howard-global-product-manager/

Miller Camera Support Equipment, a leader in the production of innovating camera support solutions, is pleased to announce that it has named Steven Howard as product manager for Miller's global offerings.

This Is Where Hollywood Goes When It Needs Science

July 14, 2016, 04:58 AM

http://www.fastcocreate.com/3061811/the-walk-throu...

When audiences finally get to see the handiwork of the creative team behind Marvel’s Black Panther film—which hits the big screen in 2018—one of the things they’ll be introduced to is the African nation of Wakanda, the homeland of the titular hero. It’s a place of contrasts, with a tribal government and sophisticated technology based around a backdrop of classical African architecture.

Kuleshov Effect & After Effect

June 14, 2016, 09:36 AM

https://www.fandor.com/keyframe/the-kuleshov-effec...

“A symphony must be like the world; it must embrace everything.” So Gustav Mahler famously expressed to Jean Sibelius, and his own symphonies bear out this expansive vision: vast musical assemblages that often turn from ecstasy to despair at the turn of a dime.

The Case Against Reality - The Atlantic

June 2, 2016, 12:17 PM

http://www.theatlantic.com/science/archive/2016/04...

As we go about our daily lives, we tend to assume that our perceptions—sights, sounds, textures, tastes—are an accurate portrayal of the real world. Sure, when we stop and think about it—or when we find ourselves fooled by a perceptual illusion—we realize with a jolt that what we perceive is never the world directly, but rather our brain’s best guess at what that world is like, a kind of internal simulation of an external reality. Still, we bank on the fact that our simulation is a reasonably decent one. If it wasn’t, wouldn’t evolution have weeded us out by now? The true reality might be forever beyond our reach, but surely our senses give us at least an inkling of what it’s really like.

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