To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

GameSoundCon Adds Virtual Reality Day

July 21, 2016, 12:18 PM

https://www.aotg.com/gamesoundcon-adds-virtual-reality-day/

GameSoundCon, the premier conference for video game music and sound design, has expanded its 2016 offer with a full day dedicated to Audio for Virtual Reality and another full day on academic and research topics. Sound designers of all levels will come together on Sept 27-28 in Los Angeles for two days packed with sessions, networking opportunities, and hands-on workshops focused on all aspects of game audio, including Virtual Reality in video games.

#sound design#virtual reality#augmented reality#video game audio#game sound
GameSoundCon 2016

July 21, 2016, 12:09 PM

http://www.gamesoundcon.com

GameSoundCon, the premier conference for video game music and sound design, has expanded its 2016 offer with a full day dedicated to Audio for Virtual Reality and another full day on academic and research topics. Sound designers of all levels will come together on Sept 27-28 in Los Angeles for two days packed with sessions, networking opportunities, and hands-on workshops focused on all aspects of game audio, including Virtual Reality in video games.

#sound design#virtual reality#video game audio#game music
VR Post Production Challenges

June 14, 2015, 04:30 PM

http://wp.me/p45CkU-1f9

Now that narrative content is being considered, VR post production eventually will become something more for editors to become familiar with.

#editing#filmmaking#entertainment#cinematography#media trends#vr#virtual reality#e3
Egripment Displays 306/D at NAB 2015

April 8, 2015, 07:33 AM

https://www.aotg.com/egripment-displays-306-d-at-nab-2015/

Egripment Support Systems, manufacturer of high-end camera support systems and remote broadcast solutions for the film and broadcast industries, is presenting its 306/D Digital and Encoded Remote Head at the 2015 NAB Show (Booth C8612).

#nab#virtual reality#egripment#egripment support systems

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