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Episode 271 — Quixel Megascans

November 3, 2020, 13:47 PM

Quixel Megascans is a massive online scan library of high-resolution, consistent PBR calibrated surface, vegetation and 3D scans, also including desktop applications for managing, mixing and exporting your downloaded scan data. It’s the product of 5 years of scanning and is a collaboration with top game and film studios worldwide.

Crafty Apes — Aldo Ruggiero and Matt Akey

October 27, 2020, 13:05 PM

Crafty Apes is a full service, boutique VFX company based in Culver City, CA & Atlanta, GA. The company was launched in July of 2011 by three visual effects veterans Jason Sanford, Chris LeDoux and Tim LeDoux. Believing that strong 2D compositing is the backbone behind quality visual effects, Crafty Apes was formed to primarily offer high-end compositing services for feature films and television clients.

Episode 269 — Andrey Lebrov

October 20, 2020, 12:47 PM

Andrey Lebrov is a CG and VFX Director, as well as a Co-Founder of Out of Nothing, Ltd.

HaZ Dulull — Film Director

October 13, 2020, 17:19 PM

Writer, Director, Producer HaZ Dulull started as a VFX Artist on feature films such as The Dark Knight and Hellboy 2. He quickly progressed to a VFX Supervisor role and was nominated for several VES awards on shows like Planet Dinosaur (BBC) and America: The Story of US (Discovery). His creativity and smart approach to production also led him to become a VFX Producer on series like Poldark Season 1 and The Aliens.

Gerald Undone

October 6, 2020, 12:53 PM

Gerald Undone is a YouTube creator whose channel is dedicated to different technologies used in the creative process. He tests a variety of tech and gadgets, reviews those products from a value perspective and provides tutorials and guides for content creation using that same gear.

Episoder 265 — The Power of Empathy

September 22, 2020, 13:12 PM

Looking back at the beginning of his own career, Allan examines what he should’ve done differently: Instead of sending out his reel over and over, he could’ve been asking for feedback: “I realize my reel sucks. Tell me what an ideal reel would be to you.”

Episode 263 — Work from Home

September 11, 2020, 16:57 PM

Because of the change that’s happening due to COVID-19 and quarantine, a lot of us had to shift to working from home. The day that the quarantine happened, everyone started to shut down. It got scary for a minute. But it’s really interesting how every studio was able to pivot and adapt to what was going on. And this is not just visual effects. This is worldwide! It’s reflecting on everything. The entire world had to learn to roll with the punches.

Concept Designer EMMANUEL SHIU Interview

August 4, 2020, 13:41 PM

Emmanuel Shiu is a Concept Designer and Illustrator for film and video games. His credits include films Godzilla: King of the Monsters, Pokémon Detective Pikachu, Blade Runner 2049 , Ready Player One; The Amazing Spider-Man 2, Cloud Atlas, Star Trek: Into Darkness, Looper, Superman Returns and Hellboy; and video games including Lost Planet 3, Star Citizen and Destiny 2.

VFX - Work Visas in USA

July 28, 2020, 13:23 PM

To work in another country or to get a work visa, you need to qualify for it. Before an employer can hire you, you have to fit the criteria to get the work visa in the first place. Most of us realize that when it’s too late: When you need the job, or even have the job offer — but we don’t qualify for the visa. Then it’s back to square one.

Episode 255 — Experimentation Equals Wins

July 14, 2020, 12:56 PM

People are afraid of being judged but it’s little things that build up over time: For example, if you’re shy, try going out to a bar and talking to people. These are little things you could do to get out of your comfort zone and push through your pain points. It takes trial and error.

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