It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
March 13, 2019, 11:50 AM
Learn how to create a composite in Silhouette using the zMatte node. To get the most out of this video, make sure to download the project files, and give this tutorial a go!#vfx#tutorial#keying#compositing#silhouettefx#silhouette
August 15, 2013, 11:33 AM
SilhouetteFX LLC is pleased to announce tighter integration with The Foundry’s NUKE and NUKEX 3D VFX compositing software. Silhouette has always been able to export its shapes/layers to NUKE, but the missing link has been being able to bring shapes/layers from NUKE into Silhouette — until now!#vfx#visual effects#silhouettefx#nuke#nukex 3d vfx#boundary visual effects#magno borgo
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
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