A community-driven source for post-production information
November 20, 2017, 10:22 AM
Learn with this easy to understand, back to basics Houdini Mantra tutorial from TrainFX. See how to analyze different parts of your image and adjust to increase quality but keep render times reasonable.#tutorial#rendering#houdini
October 26, 2017, 09:54 AM
Paul Ambrosiussen is an artist who has developed a little tool for Houdini called Destruction Cleanup, which is intended to optimize your Houdini sims before sending out to another application. Game devs may find this particularly useful.#plugins#houdini#scripts
October 19, 2017, 09:06 AM
This talk attempts to break down the seemingly complex structure of the Houdini software and the VEX language into simple principles, relating it to C style languages in structure.#tutorials#tutorial#vex#houdini#entagma#procedural animation#coding
July 18, 2017, 06:49 AM
In this Houdini tutorial by Tim van Helsdingen, he will take you on an hour and a half journey though the creation of a corrosive liquid acid that can eat away other geometry, metal in the case of this tutorial.#tutorials#tutorial#houdini#flip fluid#sidefx
June 30, 2017, 09:20 AM
This Entagma tutorial will demonstrate and walk through how to densely pack a Torus with objects. With Houdini a simulation based approach is used to achieve a dense packing of particles with varying radius. As with all of Entagma’s tutorials, it is very in depth but easy to follow.#tutorials#houdini#circle packing#entagma#procedural animation#torus packing
March 29, 2017, 09:30 AM
SideFX has an hour long masterclass on FLIP fluids and also provided the files for you to follow along. This masterclass will show how to reduce reflecting waves with the waterline and boundary layer tools, and additionally, how the boundary layer can be extended to river upressing. Check it out!#tutorial#masterclass#houdini#flip fluid#sidefx
February 20, 2017, 11:02 AM
Tim van Helsdingen takes us on a two hour journey into how he created a boiling water sim in Houdini plus rendering with Redshift, the very fast GPU accelerated renderer.#tutorials#tutorial#fluid sim#houdini#redshift
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