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Top 3 Reasons to Use Animation

October 14, 2020, 12:31 PM

https://www.productionhub.com/blog/post/top-3-reas...

The power of animation comes from its limitless ability to make complex ideas come to life which anyone can understand. Many assume that animation is too expensive to produce. A high-end commercial in the style of a Pixar movie can cost millions, but for companies with limited budgets there are many creative solutions that allow us to produce affordable animation with the help of technology and experience. From digital puppet shows to white board animations, and automated lip syncing, budget...

How to Build and Render Volumes With C4D and Redsh

October 13, 2020, 17:16 PM

https://lesterbanks.com/2020/10/how-to-build-and-r...

Zak Kelley shows how you can use Redshift to render C4D volume builder creations. A new tutorial from Zak Kelley runs through some of the basic concepts to set up fog volumes in Cinema 4D and render

How To Do a Screen Replacement in Blender

October 13, 2020, 12:30 PM

https://lesterbanks.com/2020/10/how-to-do-a-screen...

Jacob Swing shows how you can create screen replacements right in Blender. Over the last little while, Jacob Swing has covered foundational visual effects workflows using Blender. The latest tutorial is a lateral move from tracking

Using Blender’s Sculpting Tools to Sculpt a Grem

October 13, 2020, 12:30 PM

https://lesterbanks.com/2020/10/using-blenders-scu...

Jamie Dunbar works with Blender’s sculpting tools to create a highly detailed gremlin model. There is an incredible amount of tools in Blender. Most are changing and getting better, almost weekly. Showing just how far Blender’s

Nuke and Unreal Engine win 2020 tech Emmy Awards

October 13, 2020, 12:30 PM

http://www.cgchannel.com/2020/10/nuke-and-unreal-e...

Four of the original and current developers of Nuke, Foundry’s VFX-industry-standard compositing application, are among the winners of this year’s Engineering Emmy Awards.

Recreating the Cosmic Web in Houdini

October 11, 2020, 16:25 PM

https://lesterbanks.com/2020/10/recreating-the-cos...

Kate Xagoraris shows how you can replicate the stuff that holds the universe together inside of Houdini. What the heck is a cosmic web? They are the filaments of dark matter that holds the universe together. Check

Facial Rigging With a Data-Centric Workflow

October 11, 2020, 16:24 PM

https://lesterbanks.com/2020/10/facial-rigging-wit...

Miquel Campos shares a free workshop showing off his data-centric workflow for rigging. Character TD Miquel Campos, one of the driving forces behind mGear, an open-source rigging and animation tools framework for Maya, posts a look

How to Organize Your Maya Scene Using Python

October 10, 2020, 14:12 PM

https://lesterbanks.com/2020/10/how-to-organize-yo...

Jamie Chung shows how you can clean up the outliner by creating a short Python script. Decogged has this new series on Youtube and FB called “Let’s Payathon,” all about using Python for production-driven workflows in Maya. The

Free OpenFX MakeHDR Merges Multiple Images to One

October 8, 2020, 12:41 PM

https://lesterbanks.com/2020/10/free-openfx-makehd...

MakeHDR is GPU accelerated OpenFX plugin for merging multiple LDR images into a single HDRI. Senior Lighting TD Vahan Sosoyan recently release a personal project that allows you to merge multiple low dynamic range images into a

How to Remove Trackers With Blender

October 8, 2020, 12:41 PM

https://lesterbanks.com/2020/10/how-to-remove-trac...

Jacob Swing shows one approach to tracker removal using Blender 2.9. An essential process for visual effects work is getting a clean plate to hold the new effects. Removing things like trackers that are in the shot

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