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A community-driven source for post-production information

Multipass Rendering and Compositing Techniques wit

October 19, 2020, 12:54 PM


Reza Sarkamari looks at Arnold AOVs and Multipass compositing workflow in Nuke. The two components to a rendering and post-production workflow are creating AOVs and render passes and then re-combining those into the image. A

How to Make a 3D Particle Explosion in Ae Without

October 19, 2020, 12:54 PM


Oliver Randorff walks us through making a 3D particle explosion in After Effects, pretty much manually. A new tutorial from Motion Designer Oliver Randorff shows how you can create what looks like a 3D particle

VFX Hire launches as resource for senior VFX talen

October 18, 2020, 15:04 PM


LONDON — VFX Hire is a new, global, centralized stage for senior opportunities within visual effects and animation business. Managing director Jeremy Del-Guidici founded the company after spending the last few years growing out transformational projects and new divisions as the head of executive global talent acquisition at Moving Picture Company. 

How to Combine Physics Now! With 3D in After Effec

October 18, 2020, 15:04 PM


Kert Gartner shows how you can transpose Physics Now in After Effects over to Element 3D. Physics Now is an easy to use physical simulation plugin for Adobe After Effects. It offers an integrated workflow, working

How to Create Destruction and Erosion With Fields

October 18, 2020, 15:04 PM


Markus Gonser covers how to destroy 3D models with the power of Mograph Fields in Cinema 4D. A new 3DBonfire (Markus Gonser) tutorial covers how you can quickly work with Fields in Cinema 4D to

Replicating and Animating 3D Models in Motion

October 16, 2020, 12:50 PM


We have a fun episode of MacBreak Studio for you this week, in which I show you how to create a 3D asteroid field and fly a camera through it. I’m taking advantage of Motion’s brand new ability to import 3D models that are in the USDZ format – a format most commonly associated with [...]Read More...

ftrack Launches Unreal Engine and Unity plugins fo

October 15, 2020, 12:32 PM


Now you can get an official ftrack studio panel right in Unity and Unreal Engine. Now there is an official release for access to ftrack right in Unity and Unreal’s real-time engines. ftrack is the project management

How to Recolor Echo and Repeaters With Colorama in

October 14, 2020, 12:31 PM


Nick Greenawalt demystifies Colorama and shows how to color Echo and Repeaters. To no fault of the user, it’s often difficult to understand how Colorama in After Effects works. While most apps standardized on color

How to Create a Rain Puddle and Ripple Shader With

October 14, 2020, 12:31 PM


Yohan Dsouza shows how to create ripples and puddles in an Arnold Shader using Maya. A new tutorial from DSZ arts (Yohan Dsouza) walks through building a rain-effect shader in Maya, using Arnold. The tutorial

How to Use the Tooled Steel OSL Shader With Arnold

October 14, 2020, 12:31 PM


Lee Griggs shows how to set up a neat tooled steel OSL shader with Arnold. OSL shaders are ubiquitous, meaning that you can use any OSL shader in any application that supports open shader language.

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