April 12, 2014, 18:33 PM
http://lesterbanks.com/2014/04/multi-tile-uv-mappi...
PixelGun Studio’s CG Supervisor Brian Freisinger posts a look at creating and using Multi-Tile UV Mapping in Autodesk Maya. Brian starts out by comparing standard UV mapping versus Multi-Tile UV Mapping which will answer the question, “Why use a Multi-Tile UV solution over Standard UV mapping?”
Gordon sits down with cinematographer James Kniest to discuss his work on The Haunting of Bly Manor....
Gordon sits down with documentary editor and producer Kathryn Robson to discuss storytelling and her...
Gordon sits down to talk to Emmy Nominated editors Kate Sanford & Tim Streeto to discuss their work ...
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