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Monthly Theme: Sound for Interactivity

November 1, 2016, 09:25 AM

Active. Reactive. Interactive. Hyperactive? How do we approach making sounds for things that make sounds when things happen? What are the considerations and affordances necessary obscure the strings enough to make the sonic marionette believable and delightful? What really defines interactivity? This month, we’ll look at many lenses we use to view sound for interactive media, and highlight […]

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