Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Demystifying Blender’s “Child Of” Constraint

May 5, 2022, 09:06 AM

https://lesterbanks.com/2022/05/demystifying-blend...

Johnny Matthews tries to make the “child of” constraint in Blender a little easier to understand. In animation, constraints are an essential part of the workflow. They allow you to expand on the simple premise

Working With Automatic Depth Maps in Resolve 18

May 4, 2022, 08:39 AM

https://lesterbanks.com/2022/05/working-with-autom...

Davinci Resolve 18 has a new depth map effect that lets you instantly generate a 3D depth matte. Black Magic Design recently unveiled Davinci Resolve 18 with some ridiculously incredible features. One of them is the new

Check Out These New Cloud Modeling Nodes for Bifrost

May 4, 2022, 08:39 AM

https://lesterbanks.com/2022/05/check-out-these-ne...

Bruce Lee previews his procedural cloud modeling nodes for Maya Bifrost. Maya Bifrost artist Bruce Lee shows off some of his new compounds for Maya Bifrost designed specifically for procedurally modeling clouds. The series of nodes for

How to Make a Procedural Lemon Rind Material In Blender

May 4, 2022, 08:38 AM

https://lesterbanks.com/2022/05/how-to-make-a-proc...

Sanctus shows how to create a realistic lemon rind material using nodes in Blender. Many tutorials from Santiago Pereira (Sanctus) cover working with Blender nodes to create procedural and realistic materials. This new demonstration shows how to make

Simple and Realistic Exterior Lighting in Redshift for 3ds Max

May 4, 2022, 08:38 AM

https://lesterbanks.com/2022/05/simple-and-realist...

Mograph Plus shows how to get realistic exterior lighting in 3ds. Mograph Plus drops another little excerpt from the massive Ultimate Introduction to Redshift for 3ds Max course. This Redshift dive covers how to get the most

NAB 2022: SmallHD Announce OLED 27 HDR Production Monitor

April 30, 2022, 08:25 PM

https://www.premiumbeat.com/blog/nab-2022-smallhd-...

SmallHD announced their new stellar OLED 27 HDR production monitor at this week at NAB 2022. Let’s get into it. A few weeks ago, SmallHD announced a …

How to Make Animated Clouds in Maya With Fluids

April 29, 2022, 08:43 AM

https://lesterbanks.com/2022/04/how-to-make-animat...

SYIA Studios shows how quick it is to get animated clouds in Maya using Maya Fluids. This new tutorial from SYIA Studios shows a quick way to get animated clouds in Maya using Maya Fluid containers. There

An Easy Way to Create Stitching in Blender

April 29, 2022, 08:43 AM

https://lesterbanks.com/2022/04/an-easy-way-to-cre...

PIXXO 3D shows an easy way to make stitches in Blender by simple modeling methods. Pixxo 3D Juandre (Jay) Labuschagne covers how you can build some stitching, perfect for those leather details and more. Juandre notes that

Understanding the Substance Painter to V-Ray Workflow

April 28, 2022, 09:09 AM

https://lesterbanks.com/2022/04/understanding-the-...

Josh Antonio shows how to get painter materials into V-Ray for Maya the right way. A new quick tip tutorial from Josh Antonio walks through the process of working with Substance 3D Painter and V-Ray in Autodesk

An Overview of the New Modeling Features in C4D R26

April 28, 2022, 09:08 AM

https://lesterbanks.com/2022/04/an-overview-of-the...

Polygon Pen covers all the new modeling features for R26. The latest release for C4D offers some modeling additions bringing the modeling environment closer to par with other DCCs. Likely the most exciting feature comes from the

© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.